General Technical Questions
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Browser Plugins and Other Software
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Where can I find Acrobat files on the NOVA Web site? - QuickTime (General and QTVR):
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Where can I find Java on the NOVA Web site? - Chime: Using/Getting the software
Where can I find Chime on the NOVA Web site? - Google Maps: Browser Requirements
Where can I find Google Maps on the NOVA Web site?
ICarly is an American teen sitcom that ran on Nickelodeon. It focuses on teenager Carly Shay, who creates her own web show called 'iCarly' with her best friends Sam Puckett and Freddie Benson. OS: Windows 7/8/10. Additional offers may be presented to you when downloading our player. Contact Details: +1 (315) 359-9465. 243 5th Ave Suite 132 New.
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On the NOVA Web site, we have two goals (among others) that occasionally conflict: first, to make our resources available to as many people as possible, and second, to make those resources as informativeand entertaining as possible. While we always keep the first goal in mind, the second goalmeans that on occasion we make use of new and exciting Internet technology that will not always be usable with all browsers at all times. This page provides a listing of some of the varioustechnologies we're using, links to any required free software, and information as to the best way to take advantage of the technologies. Please let us know if you're havingconsistent problems with one of these formats.
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Adobe Acrobat on the NOVA Web site
QuickTime (General and QuickTime VR)
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What is a QuickTime VR?
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How are QuickTime VRs photographed?
Is there a higher-resolution (better) version of the QuickTime movie or QTVR available?
Where can I find QuickTime on the NOVA Web site?
What is a QuickTime VR?
How can I best view the QTVRs?
How are QuickTime VRs photographed?
Is there a higher-resolution (better) version of the QuickTime movie or QTVR available?
Where can I find QuickTime on the NOVA Web site?
Q: How do I get the free QuickTime software?
A: If you don't already have the QuickTime plug-in (a 'plug-in' is a piece of software),you can download it, free of charge, from Apple Computer. It takes just a few minutes to download it onto your hard disk and install it. From then on, it will open automatically whenever you access QuickTime movies or QuickTime VRs (often shown as 'QTVR'), wherever you are on the Web. QuickTime software is available for Windows OS and for Macintosh OS.
Q: What is a QuickTime VR?
A: QuickTime VR (for 'Virtual Reality') is one of the most striking technologies on the World Wide Web today. If you don't already have the QuickTime software on your system, it is worth every second of the few minutes it takes to download it onto your hard disk and install it. What's more, it's free.
QuickTime images give you an extraordinary sense of being there, on location where the photographs that were used to build the VR were taken. With panoramic VRs, you get the sense that you're standing in a certain spot and spinning 360°on your heels, gaining a full-round view of whatever scene is pictured. With object VRs, the object photographed is the centerpoint, and you 'walk' around it,just as if you were actually doing so in reality.
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A: In theory, to shoot 360° panoramic VRs, you place your camera on a tripod and turn and shoot to capture a full 360° worth of pictures; you then use special software to 'stitch' the photos together into the full-round VR.
In practice, it's a bit more complicated than that. You have to make sure the camera is level and the optical center of the lens is directly over the centerpoint of the tripod. That ensures a smooth-flowing VR. You also have to make sure that there are as few moving objects, such as people, near the edges of your photos; they can complicate the stitching process. And depending on the focal length of the lens you're using, you must take a set number of pictures a set number of degrees apart from one another. With a 15 mm lens, for instance, you need only shoot 12 photos to complete the 360° with a 24 mm lens, you have to take18 shots, and so on. Special VR tripod heads are available to ease VR shooting.
Object VRs are more time-consuming. For one thing, rather than just a single position as in standard VRs, you have multiple positions, because you have to photograph the object from multiple angles, all the way around it. And you have to keep a set distance from an imaginary vertical line down the center of the object, and keep that line perfectly vertical—all to ensure that in the final VR the object doesn't 'jump' all over the place. (It's like maintaining the same pitch, roll, and yaw for every shot.)
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A: Some of our more recent QuickTime additions to the site (Submarines, Secrets and Spies: See Inside a Submarineor To the Moon: Explore the Moon) make use of Quicktime's auto bandwidth detection to allow the web server to send you the QTVR file mostappropriate for your internet connection speed. Check your QuickTime Settings control panel to see what connectionspeed your QuickTime software currently expects. If you are connecting at 28.8 or 33.6 and would like to receivethe higher-resolution version of the QTVR files, open the QuickTime Settings control panel and change the connection speed to at least 56K Modem/ISDN. The files won't arrive any faster, but you will be sent the larger,higher-resolution versions.
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A: Visit this iTunes support page from Apple for a solution.
QuickTime and QTVR on the NOVA Web site
QuickTime Player
Q: What is the NOVA Player?
A: The NOVA Player is an interactive broadband media player that offers an automatically updated menu of NOVA features, including previews of upcoming shows, podcasts, and complete episodes from the archive. The content it features is updated weekly. It's currently running as a pilot collaboration between the Corporation for Public Broadcasting, eight public television stations around the country, and the producers of NOVA at WGBH Boston. Some stations will distribute it as a file to its members while others will embed it directly on their Web site.
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RealAudio/RealVideo
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RealAudio/RealVideo on the NOVA Web site
Windows Media Player
The Windows Media file format allows you to listen to sound files, watch video clips, and view multimedia presentations.
For Microsoft Windows users, viewing Windows Mediarequires Windows Media Player, available for free download from Microsoft.
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For Macintosh OS X users, viewing Windows Media requires the installation of Windows Media Components for QuickTime by Flip4Mac, alsoavailable for free download from Microsoft.
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Windows Media on the NOVA Web site
Shockwave
The Shockwave player allows you to experience interactive multimedia, including audio, video, animations, puzzles and the like,through your Web browser. It allows us to, amongother things, provide 'online experiments,' or to provide audio that starts to play when you arriveat a Web page, rather than after a long download wait.
Update (Sept 2016): The Shockwave player has limited support in current browsers. As of September 2016 it is still possible to install and play Shockwave content on Microsoft Internet Explorer 7 or later and Firefox on Windows, and Safari on Mac OS 10.7 to 10.10.5. Please see Adobe Shockwave Requirements for the latest requirements. This document by Adobe explains how to enable the Shockwave player on various browsers. It appears to be out of date because it mentions support for Chrome, which does not work.
Shockwave on the NOVA Web site
Flash
The Flash player allows you to experience interactive multimedia, including audio, video, animations, puzzles and the like,through your Web browser.
Flash on the NOVA Web site
Java
Java applets allow you to experience interactive multimedia, including audio, video, animations, puzzles and the like,through your Web browser. It allows us to provide 'online experiments' among other things.The Java applets on the NOVA site require that your browser be able to play Java 1.1 applets.
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Requirements for Mac OSX, Windows, Unix, Solaris, and most other operating systems:
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- Browser Preferences/Options: the checkbox for 'Enable Java' must be checked.
Java on the NOVA Web site
Chime
The Chime plugin allows you to view molecular structures, displaying the molecules as manipulable 3D images or 3D stereo pairs, as space-filling or ball-and-stickmodels. For more information on the plugin and Chime, see the MDL Chime Support Site.
Click and drag the molecule to rotate it. PC users - click right button in window for options. Mac users - click and hold mouse button for options. Zoom in or out by holding down the shift key and the left mouse button (PC) or shift key and mouse button (Mac) and moving up and down.
Chime on the NOVA Web site
Google Maps
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Google Maps on the NOVA Web site
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(Redirected from Rampart (arcade game))
Rampart | |
---|---|
Developer(s) | Atari Games |
Publisher(s) | Atari Games |
Designer(s) | John Salwitz Dave Ralston |
Programmer(s) | John Salwitz (main programmer) Peter Lipson Mike Albaugh Russell Dawe Ed Rotberg (assistant programmers) |
Artist(s) | Dave Ralston (lead artist) Sam Comstock Sean Murphy Will Noble Nicholas Stern (assistant artist) |
Composer(s) | Don Diekneite Brad Fuller |
Platform(s) | Arcade, Various |
Release | 1990 |
Genre(s) | Strategy/Puzzle |
Mode(s) | 1-3 players simultaneously |
Rampart is an arcade game, released in 1990 by Atari Games and Midway Games, that combines the shoot 'em up and puzzle genres. It was first made available as an arcade game[1] but was subsequently offered for a number of home gaming platforms. The game is considered a precursor to the tower defense genre.[2][3]
Overview[edit]
In Rampart, the player is in control of a set of castles, which they must defend, by alternately shooting at attacking ships (or other players), and repairing any damage done to them within a time limit. Surrounding this castle is a wall, made up of small blocks, completely surrounding a region of the board. This area is considered the player's territory, and it may contain one or more castles, and any number of cannons. The maintenance of this territory is the primary focus of the game. Once the player defeats the opponent, the player can execute the commander, by walking the plank or beheading.
Gameplay[edit]
The single-player game consists of six levels. The ultimate aim is to destroy a fleet of attacking ships while repairing any damage the fort sustains.
At the start of each level, the player chooses the location of their fort from a number of options. This location is then surrounded by a wall to form a castle, which the player can then place cannons within. After this, an attacking round commences, followed by a repair round, where any damage to the castle must be repaired. If the player manages to survive the repair phase (by surrounding at least one castle within a time limit), they are given a short amount of time to place additional cannons within the walls of his fort (if space is available), after which the battle resumes.
This cycle continues until either the player fails a repair round, or enough ships in the enemy's fleet are sunk. When the opposing navy has been sufficiently depleted, the level is won, and the player may then choose another level from the island map.
Place Cannons[edit]
After starting a new game or after a successful repair round, the player may gain extra cannons (the number depending on the number of castles captured) to be placed in their territory.
In the SNES and PC versions only, the cannons gained can also be converted into powerups:
- The Balloon floats at the beginning of phase 1 to the most powerful enemy ship (for singleplayer) or cannon (for multiplayer) and converts it to the player side for the successive fighting round.
- The Supercannon is bigger than the usual cannons and fire red projectiles, which sink any ship in one hit or leave a permanent fire if they hit the landscape
Prepare for Battle[edit]
The 'battle' phase
In an attacking round, the player and enemy ships fire at each other using their respective cannons. The player can sink the enemy ships, while the enemy can destroy parts of the player's perimeter. Enemy ships move around while they fire, making it necessary to lead your target like in Missile Command.
Ships come in three types:
- Single-sailed ships shoot at your walls and move around, but do little else. It takes two shots to sink one.
- Double-sailed ships require three hits to sink, and if they reach the shore they deposit grunts, small tank-like objects that multiply and move around during the repair phase. They can be shot with cannons and destroyed by surrounding them with walls, but they tend to get in the way and are capable of destroying castles if left unchecked. Grunts adjacent to walls during battle can destroy them to get inside a player's area. (In some home versions of the game, placing a wall on top of a house also creates a grunt.)
- Red ships require 5 hits to sink, and their shots leave fiery craters whenever they strike a wall. These craters must be built around during the repair phase, and each persists for three rounds. (Some home versions make this a random number of rounds.)
Later levels feature 'dark' versions of each of these ships, which are each capable of taking one additional hit before sinking.
Build and Repair[edit]
In the repair round, the player must repair the damage done to the wall surrounding their territory. They are presented with a random series of polyomino shapes, and must place them on the island within a time limit to keep their castles surrounded by walls. While superficially similar to Tetris shapes, these pieces have much greater variety, ranging from 1 by 1 squares that can fit almost anywhere to big plus and U-shapes. The pieces do not fall, but may be moved freely around the screen and placed in any spot but they cannot be placed on top of existing objects (walls, water, castles, cannons, grunts, craters, or the edge of the board). Pieces cannot be passed, they must be placed down before getting the next one.
At the start of the Repair phase, any territory that is not surrounded by a complete, unbroken wall is lost. By placing wall pieces, the player attempts to 'capture' territory by completing a wall around it. Before the timer expires, the player must have completed a wall around at least one castle (which may or may not be the original, 'home' castle) to survive the round and continue playing. It is also advantageous to capture previously-placed cannons, as only cannons within the player's territory may be used in the subsequent battle phase.
Multiplayer[edit]
When playing with two or three players the game is similar, except that instead of fighting against enemy ships, the players each have their own area of land separated by a river, and they shoot at each other's walls. In multiplayer mode, cannons can be destroyed if they take enough hits, there are bonus squares that are worth extra points when captured, and there are no grunts or craters, but the game is otherwise similar.
Players shoot at each other's walls during the Battle phase and try to make it difficult for them to survive the next repair round. If a player is unable to repair his wall, he must insert another credit to remain in the game, but cannot do so more than three times. The last player remaining is the winner. If all the players remain in the game for an operator-adjustable number of rounds, they engage in a 'Final Battle' at the start of the last combat phase, and if there isn't a clear winner at the end of the following repair phase, the winner is determined based on score. Baldis basics the old laboratory fat mac os.
Strategy[edit]
Within Rampart each element of the game interacts with the others in subtle ways. It is generally easier to capture an unowned castle than repair the wall around a starting castle, but without the benefit of the home castle's cannons the player will have a tough time. Building close to the water will allow the player better aim, and to get more shots off during battle (each cannon may only have one cannonball in the air at once), but enemy ships will also get more shots and castles close to the water are more vulnerable to grunts. Building more cannons gives the player more shots in battle, but once placed cannons cannot be removed, and too many cannons can make it almost impossible to survive a repair phase. These tradeoffs give Rampart its charm but also make the game difficult to master.
Ports[edit]
Rampart has been ported to the SNES, Sega Master System, Mega Drive/Genesis, Atari Lynx, PC, Macintosh, Commodore 64, Amiga and Atari ST platforms, separate versions for Game Boy and Game Boy Color, and also separate versions for the Nintendo Entertainment System and the Famicom. MegaTech gave the Mega Drive version 90% and a Hyper Game Award, saying that it was a 'superb blend of different game styles'.[4] The NES, SNES and PC versions were all done by a group 'Bitmasters', and the NES version was going to be published by Tengen (without a Nintendo license), but it switched publishing duties to Jaleco (which the company granted a Nintendo license), and the SNES and PC versions were published by Electronic Arts.
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The arcade version of Rampart is also included in the Midway Arcade Treasures compilation, available for the Nintendo GameCube, PlayStation 2, Xbox and PlayStation Portable consoles, and the Midway Arcade Origins compilation, available for the PlayStation 3 and Xbox 360.[5] It was also included with Gauntlet on the Game Boy Advance.
Most of the home versions of Rampart change the game in non-trivial ways. The Japanese (NES) Famicom version, which was released by Konami, includes 7 training levels and 3 difficulty settings. It also features an extensive multiplayer mode for two people. Many options can be chosen, such as the number of cannons to start with and so on. There are also several open-source games based on the gameplay of Rampart, such as Kajaani Kombat and Castle Combat.
A PlayStation 3 port was released on the PlayStation Network on May 10, 2007. This download is no longer available for purchase. Although it is mostly identical to the arcade version, it also supports internet multiplayer play.[6] Games based on Rampart are also available for iOS devices, such as Hostile Tides.[7]
Reception[edit]
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In Japan, Game Machine listed Rampart on their June 1, 1991 issue as being the seventh most-successful table arcade unit of the year.[8]
Legacy[edit]
Rampart influenced the first tower defense games around a decade later. Gameplay similarities include defending a territory by erecting defensive structures, and making repairs between multiple rounds of attacks.[2][9]
References[edit]
- ^'Rampart - Videogame by Atari Games'.
- ^ abLuke Mitchell (2008-06-22). 'Tower Defense: Bringing the genre back'. PALGN. Archived from the original on 2014-02-03. Retrieved 2008-12-24.
- ^Ryan Rigney (2013-06-11). 'Even the Best Tower Defense Games Are Just Plain Boring | WIRED'.
- ^MegaTech review, EMAP, issue 13
- ^http://www.ign.com/articles/2012/11/14/midway-arcade-origins-review
- ^Jeff Gerstmann (2007-05-11). 'Rampart Review'. GameSpot. Retrieved 2019-08-11.
- ^Jared Nelson (2011-08-11). 'Zen Wars Review'. toucharcade.com. Retrieved 2011-10-03.
- ^'Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)'. Game Machine (in Japanese). No. 404. Amusement Press, Inc. 1 June 1991. p. 25.
- ^Nick Suttner (2008-02-01). 'PixelJunk Monsters Review'. 1up.com. Archived from the original on 2012-07-18. Retrieved 2008-12-24.
External links[edit]
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- Rampart at MobyGames
- Rampart at the Killer List of Videogames
- Rampart at the Arcade History database
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Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rampart_(video_game)&oldid=1019553081'